Galaxy Defender
Orbit your home planet and shoot down drones, darts, splitters and bombers before they break its shield.
Fly a fighter up through numbered waves of alien craft. Each wave is denser and faster than the last, and every fifth wave a mothership arrives with its own health bar.
| Arrows or W A S D | Move the ship |
|---|---|
| Hold Space | Fire |
| P or Esc | Pause / resume |
| R | Restart |
| Joystick | Move the ship |
|---|---|
| Hold FIRE | Fire |
On touch screens a control pad appears below the game. You can show or hide it with the Touch pad button above the game.
Survive as many waves as you can and push your score higher. There is no final wave: the enemy waves keep growing until they overwhelm your last life.
Wave 1 sends 14 enemies (scouts and weavers only), and every wave adds 4 more, up to 64. Enemies arrive at shorter intervals and fly about 7% faster each wave, up to roughly double the starting speed. Gunners join from wave 2, armored tanks from wave 3, and tanks gain an extra hit point every 4 waves. From wave 2, scouts sometimes arrive in short columns of three. Each mothership has more health than the last (60 + 12 × the wave number), fires more often and calls escorts more quickly.
| Action | Points |
|---|---|
| Scout | 50 points |
| Weaver | 75 points |
| Gunner | 100 points (takes 2 hits) |
| Armored tank | 150 points (takes 6 or more hits) |
| Mothership | 1,000 points on wave 5, 2,000 on wave 10, and so on |
| Wave clear | 100 points × the wave number |
| Score x2 | Doubles enemy and mothership points for 10 seconds |
Your personal best is stored only in this browser. Scores are for fun and are not official records.
Orbit your home planet and shoot down drones, darts, splitters and bombers before they break its shield.
Stay alive in a deep-space arena as asteroids and drones close in. Your ship fires automatically.
Hold the line with a ground cannon as swaying alien formations step down and dive at you.
Sneak past patrol drones and timed laser gates to reach each zone's exit before the clock runs out.
Space Shooter is a classic vertical-scrolling shooter built around numbered waves. Each of the four enemy types asks for a different response: scouts come straight down, weavers swing across the screen on a sine-wave path, gunners aim their shots at your current position, and armored tanks soak up several hits before they break. As the wave number climbs, the mix shifts toward the tougher enemies and everything moves faster.
Power-ups are dropped at random by destroyed enemies, with armored tanks dropping them most often. Rapid Fire roughly doubles your fire rate for 8 seconds, Spread Shot fires three shots in a fan for 10 seconds, Shield protects you for 8 seconds, Score x2 doubles points for 10 seconds, and Extra Life adds a life (up to 5). The Power chip in the HUD lists each active effect and its remaining seconds. Your personal best is saved in your browser on this device.
Categories: Space Shooter Games, Alien Arcade Games, Space Survival Games. Space Shooter is an original game made for Space Arcade Games. Its gameplay is arcade-style and fictional, not a scientific simulation (see our disclaimer).
On every fifth wave: waves 5, 10, 15 and so on. It has a health bar at the top of the screen and must be destroyed to finish the wave. It is worth 1,000 points multiplied by the number of motherships you have met, so 1,000 on wave 5 and 2,000 on wave 10.
No. Enemies that leave the bottom of the screen simply disappear. You only lose a life when an enemy shot hits you or you collide with an enemy or the mothership.
Rapid Fire and Shield last 8 seconds, Spread Shot and Score x2 last 10 seconds. Extra Life is instant and can take you up to a maximum of 5 lives. Collecting the same power-up again resets its timer to the full duration.
No. Score x2 doubles the points for destroying enemies and the mothership while it is active. The wave-clear bonus is always 100 points times the wave number.
Yes. On touch screens a control pad appears below the game with a joystick for movement and a FIRE button you hold to shoot.