Gravity Orbit
Aim, charge and launch a probe so planetary gravity bends its path into the wormhole.
Exploration games reward curiosity and planning. Instead of only reacting, you decide where to go next, how to spend limited fuel or attempts, and which route gives the best reward for the risk.
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Aim, charge and launch a probe so planetary gravity bends its path into the wormhole.
Drive a moon rover across craters, rocks and hovering drones with a one-button double jump.
Beam ore out of asteroids, meet each level's quota and keep your fuel up while avoiding mines and hot rocks.
Launch from orbit to orbit with one button, collecting stars as you hop from planet to planet.
Chain star pickups into big combo multipliers while weaving past mines and comets.
They are still arcade games, with short levels and instant restarts, but they give you more room to think than a shooter or a dodger. Gravity, fuel and level layouts are simplified so the fun stays in the decisions.
No. They are arcade games with levels, courses or endless runs. The exploration comes from reaching new planets, levels and areas, not from a large open map.
Gravity Orbit and Planet Hopper both use simplified gravity: planets pull your probe or pod and bend its path.
Gravity Orbit starts with hand-designed levels and then generates new ones. Space Miner and Cosmic Runner generate their layouts as you play.