Planet Hopper
Launch from orbit to orbit with one button, collecting stars as you hop from planet to planet.
Launch a probe from the left edge and let the pull of nearby planets curve it into a wormhole. Each level is a small puzzle, and you only have 3 attempts for the whole game.
| ← → or ↑ ↓ | Rotate the aim (Left/Up aims higher, Right/Down aims lower) |
|---|---|
| Hold Space, then release | Charge power, then launch |
| P or Esc | Pause / resume |
| R | Restart |
| ▲ ▼ buttons | Rotate the aim |
|---|---|
| Hold LAUNCH, then release | Charge power, then launch |
| Press and hold on the game | Aim at your finger and charge; lift to launch |
| Move the pointer | Aim toward the pointer |
|---|---|
| Press and hold, then release | Charge power, then launch |
On touch screens a control pad appears below the game. You can show or hide it with the Touch pad button above the game.
Clear as many levels as you can with your 3 attempts. Every level completed, every star collected and every level cleared on the first or second try adds to your score.
Levels 1 to 10 are hand-designed: level 1 has no planets, levels 2 to 6 use one or two, and levels 7 to 10 use three or four. The wormhole shrinks at levels 4 and 7. From level 11 the levels are generated: they start with 2 planets and add one every two levels up to 5, the wormhole keeps shrinking down to a minimum size, and planets pull up to 50% harder. Every generated level is tested by simulating a grid of launches and is only used if several shots reach the wormhole.
| Action | Points |
|---|---|
| Level completed | +100 × level number |
| Cleared on the first attempt | +150 bonus |
| Cleared on the second attempt | +50 bonus |
| Star collected | +50 (stays collected even if that shot fails) |
Your personal best is stored only in this browser. Scores are for fun and are not official records.
Launch from orbit to orbit with one button, collecting stars as you hop from planet to planet.
Balance thrust against gravity and touch down gently on small, high-multiplier landing pads.
A new 60-second flight course every day, the same for everyone. Beat your personal best and share it.
Climb as high as you can while fuel drains, dodging meteors, mines and debris barriers.
Gravity Orbit is a slow-thinking, precise-shooting puzzle game. You never steer the probe after launch, so each shot is decided entirely by angle and power. The planets act as obstacles and as tools at the same time: a planet in the way might be exactly what curves your shot into a wormhole hidden behind it.
The gravity is an arcade rule inspired by the real idea that gravity weakens with distance. Here each planet's pull follows a simple formula and there is no fuel, no orbit mechanics and no scientific accuracy, so treat it as a puzzle rather than a lesson in spaceflight. The attempt limit makes it one of the harder games on the site: three failed shots across the whole run end the game, and your best score is saved locally in your browser.
Categories: Space Exploration Games, Planet Games, Space Flying Games, Rocket Games. Gravity Orbit is an original game made for Space Arcade Games. Its gameplay is arcade-style and fictional, not a scientific simulation (see our disclaimer).
No. You have 3 attempts for the whole game. Each failed shot uses one, and the game ends when all three are gone. Clearing a level does not restore attempts.
Touching a planet, leaving the screen, or flying for 12 seconds without reaching the wormhole (for example when the probe gets stuck circling a planet).
The dotted preview shows only the first fraction of a second of flight, including gravity. While you charge, it updates to your current power; otherwise it shows a half-power shot.
Yes. Before a generated level is shown, the game simulates a grid of launch angles and powers and only keeps the layout if several of those shots reach the wormhole. Its stars are placed on one of those working paths.
No. The game uses a simplified arcade gravity rule so levels are readable and fair. Real spaceflight involves far more factors.