Gravity Orbit
Aim, charge and launch a probe so planetary gravity bends its path into the wormhole.
Guide a small lander onto flat pads on a string of moons. Touch down slowly and upright, save fuel for the next landing and aim for the small pads that pay more.
| ↑, W or Space | Fire the main engine |
|---|---|
| ← → or A / D | Rotate the lander |
| P or Esc | Pause / resume |
| R | Restart |
| THRUST button | Fire the main engine |
|---|---|
| ◀ ▶ buttons | Rotate the lander |
On touch screens a control pad appears below the game. You can show or hide it with the Touch pad button above the game.
Make as many landings as possible and pick valuable pads. The run ends when all three landers have crashed.
Moon 1 uses the lowest gravity, starts you close above the wide x2 pad with no sideways drift, and has gentle terrain. On every following moon the gravity is random but trends higher (up to about three times Moon 1), the terrain gets more jagged, all pads get narrower, and the lander starts with more sideways drift. The safe landing limits stay the same on every moon.
| Action | Points |
|---|---|
| Landing | Pad multiplier × (100 + fuel bonus) |
| Fuel bonus | Your remaining fuel percentage, e.g. 60% fuel = +60 |
| Pad multipliers | x2 (wide), x3 (medium), x5 (narrow) |
| Example | x5 pad with 60% fuel = 5 × 160 = 800 points |
Your personal best is stored only in this browser. Scores are for fun and are not official records.
Aim, charge and launch a probe so planetary gravity bends its path into the wormhole.
Launch from orbit to orbit with one button, collecting stars as you hop from planet to planet.
Orbit your home planet and shoot down drones, darts, splitters and bombers before they break its shield.
A new 60-second flight course every day, the same for everyone. Beat your personal best and share it.
Rocket Landing is a patient game. Instead of dodging or shooting, you manage three numbers at once: how fast you are falling, how fast you are sliding sideways and how far the lander is tilted. The instrument panel labels each one OK or TOO FAST, so you always know which one needs attention.
The physics are simplified for arcade play. Gravity is a constant downward pull that differs from moon to moon, and the engine pushes along the lander's nose. Real spacecraft deal with far more complicated forces, but the core idea that thrust must fight gravity and that tilting trades lift for sideways motion carries over. A full tank holds about twenty seconds of engine burn and it has to last across several moons. If a lander crashes, the replacement starts on the same moon with at least 40% fuel.
Categories: Rocket Games, Planet Games. Rocket Landing is an original game made for Space Arcade Games. Its gameplay is arcade-style and fictional, not a scientific simulation (see our disclaimer).
Both landing feet must be on the same flat pad, vertical speed must be under 15, horizontal speed under 10, and the lander must be tilted less than 15 degrees. The HUD shows OK next to each value when it is within the limit.
No. Fuel carries over from one moon to the next. The only exception is after a crash: the replacement lander starts with at least 40% fuel, or more if you still had more.
They are harder to hit. The narrow pad multiplies your landing score by 5, the medium pad by 3 and the wide pad by 2.
Moon 1 always has the lowest gravity, shown as 1.0x. Each later moon picks a random gravity that tends to be higher the further you get, up to about 3x.
The engine stops working and the lander falls. Unless you are already slow and above a pad, it will crash and you lose one of your 3 landers.